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This tutorial is based on Abstract Techniques I learnt from Peter Sharpe and Psamtik .

Requirements: You should have basic knowledge in Bryce Materials, Object Editing and Importing Materials, before starting this tutorial.

Start out by downloading the files below and than start a new document in Bryce with these dimensions 800x600.
Tutorial Materials
Tutorial Sky&Fog
 
View Larger The first thing we need to do is Import the Materials and Sky&Fog. Do that now and then load the "Abstract Atm" Sky&Fog. once you have the "Abstract Atm" loaded, delete the Ground Plane and then create a new Torus. Now change the Torus's Attributes so they match my attributes in the example image.
 
View Larger The next thing we need to do is change our Torus material. Open the Materials Lab and change the Torus's material to the "Mirror (Bronze)" material that you downloaded earlier and then close the Materials Lab.
 
View Larger what we need to do now is add some lighting. Create a new "Radial Light" and change it's attributes to match my attributes in the example image (Radial Light 1). Now copy (Ctrl+c) the Radial Light and paste (Ctrl+v) a new Radial Light and then change it's Attributes so they match my attributes, also found in the example image (Radial Light 2).
 
View Larger Plain Radial lights are no fun :( Lets add some color and change the light intensity. Select both Radial Lights and then open up the "Light Lab" , now change the Intensity to 14 and change the color to match my color in the example image. To bring up the Color Picker window, hold down Alt+Ctrl then click the white box that's located under "Color" at the top right of the window.
 
View Larger Ok, we're nearly finished! This step is the most important one, we need to create a container Sphere to contain our Torus and lights. Create a new Sphere and then change its Attributes to match my attributes in the example image. Once your done, apply the "Mirror (Default)" material that you downloaded earlier to your new Sphere.
 
View Larger The last thing we need to do is get a good camera view. Double click the "Camera Trackball" and change its coordinates to match my coordinates in the example image and then save your view. You may also experiment with your own settings and see what you can come up with!
 
View Larger Now render your image! Your image should turn out exactly like my image. For best results, make sure you render your image using "Super" or "Premium" Quality.
 




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