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This tutorial is based on Abstract
Techniques I learnt from Peter
Sharpe and Psamtik
. Requirements:
You should have basic knowledge in Bryce Materials, Object Editing
and Importing Materials, before starting this tutorial.
Start out by downloading the files below and than start a new
document in Bryce with these dimensions 800x600. Tutorial
Materials Tutorial
Sky&Fog |
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The first thing we need to do
is Import the Materials and Sky&Fog. Do that now and then
load the "Abstract Atm" Sky&Fog. once you have
the "Abstract Atm" loaded, delete the Ground Plane
and then create a new Torus. Now change the Torus's Attributes
so they match my attributes in the example image. |
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The next thing we need to do is change our
Torus material. Open the Materials Lab
and change the Torus's material to the "Mirror (Bronze)"
material that you downloaded earlier and then close the Materials
Lab. |
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what we need to do now is add some lighting.
Create a new "Radial Light" and change it's attributes
to match my attributes in the example image (Radial Light 1).
Now copy (Ctrl+c) the Radial Light and paste (Ctrl+v) a new
Radial Light and then change it's Attributes
so they match my attributes, also found in the example image
(Radial Light 2). |
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Plain Radial lights are no fun :( Lets add
some color and change the light intensity. Select both Radial
Lights and then open up the "Light Lab" ,
now change the Intensity to 14 and change the color to match
my color in the example image. To bring up the Color Picker
window, hold down Alt+Ctrl then click the white box that's located
under "Color" at the top right of the window. |
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Ok, we're nearly finished! This step is
the most important one, we need to create a container Sphere
to contain our Torus and lights. Create a new Sphere and then
change its Attributes
to match my attributes in the example image. Once your done,
apply the "Mirror (Default)" material
that you downloaded earlier to your new Sphere. |
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The last thing we need to do is get a good
camera view. Double click the "Camera Trackball" and
change its coordinates to match my coordinates in the example
image and then save your view. You may also experiment with
your own settings and see what you can come up with! |
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Now render your image! Your image should
turn out exactly like my image. For best results, make sure
you render your image using "Super" or "Premium"
Quality. |
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