 |
| |
This tutorial is based on Abstract
Techniques I learnt from Peter
Sharpe and Psamtik
. Requirements: You should have basic
knowledge in Bryce Materials, Object Editing and Importing Materials,
before starting this tutorial.
Start out by downloading the files below and than start a new
document in Bryce with these dimensions 800x600. Tutorial
Materials Tutorial
Sky&Fog |
| |
 |
The first thing we need to do
is Import the Materials and Sky&Fog. Do that now and then
load the "Abstract Atm" Sky&Fog. once you have
the "Abstract Atm" loaded, delete the Ground Plane
and then create a new Torus. Now change the Torus's Attributes
so they match my attributes in the example image. |
| |
 |
The next thing we need to do is change our
Torus material. Open the Materials Lab
and change the Torus's material to the "Mirror (Blue 2)"
material that you downloaded earlier and then close the Materials
Lab. |
| |
 |
Ok, we have a basic Torus object, lets make
it interesting and add some Sphere's! For this abstract image
we're going to need three Sphere objects, create each Sphere
one at a time and change each Sphere's Attributes
to match my attributes found in the links below. Once you've
finished changing all three Sphere's Attributes, select all
three Sphere's and change their material to the "Mirror
(Default)" material that you downloaded earlier. Sphere
1 Attributes Sphere
2 Attributes Sphere
3 Attributes
Your Sphere's should now be positioned exactly like my Sphere's
in the example image on the left. Unless you changed your camera
view, if you did change your camera view and you want it back
to the Default setting, simply click on the small blue button
located at the very top left corner of the Bryce interface. |
| |
 |
In this step we need to add a few lights.
Create two Radial Lights, one at a time and then change each
Radial Lights Attributes
to match my attributes in the example images below. Once you've
finished adjusting both Radial Lights Attributes, select both
lights and open up the Light Lab .
In the Light Lab change the Intensity to 16, like shown in the
example on the left. Radial
Light 1 Radial
Light 2 |
| |
 |
We're nearly finished, sweet! What we want
to do next is create a container to hold all our Objects and
Lights. Create a new Sphere and then change its Attributes
to match my attributes in the example image. Once your done,
apply the "Mirror (Default)" material
that you downloaded earlier to your new Sphere. |
| |
 |
The last thing we need to do is change our
Camera View. Double click the "Camera Trackball" and
change its coordinates to match my coordinates in the example
image and then save your Camera view. |
| |
 |
Now render your image! Your image should
turn out exactly like my image. For best results, make sure
you render your image using "Super" or "Premium"
Quality. |
| |