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| Requirements: You should have
basic knowledge in Bryce materials and object editing before
starting this tutorial. |
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Start by downloading and opening
the example document found here
> Click on the saved view and render. As you can see this
is just another boring Bryce abstract render,lets add a little
smoke to liven it up! |
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Change the camera to the Default view. Now
select the Sphere object and Copy [Ctrl+c] it, then Paste [Ctrl+v]
a new Sphere. Now with the new Sphere still selected , resize
it so it's slightly smaller than the original Sphere,like shown
in the example image. |
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The next thing we need to do is change the
material of our new Sphere. Open up the "Materials Lab"
and change the material to "Jetstream", found under [Installed-clouds&Fogs-Jetstream].
Before closing the Materials Lab, reduce the materials "Transparency"
to 50 like shown in the example image. |
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Now select the saved view and render the
image again. You should now have a swirl smoke effect, like
shown in the example image. |
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For even better results, try scaling, rotating
or changing the colour of your Smoke material, like shown below. |
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(Scale / Rotate)
Open the Materials Lab
and then the "Texture Editor". Now change the Scale
and Rotate settings to match my settings [here]
Now if you render the image you'll notice how increasing the
size and adjusting the rotation angles can add more depth and
detail. |
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(Changing Colour)
In some cases you may want to change the colour of the Smoke.
You can easily do this by opening the "Materials Lab"
and then the [Deep
Texture Editor]. Now change the colours in the "Combination"
window to three shades of blue (Example)
or feel free to use your own combination. Now render the image
you'll notice how the Smoke is now blue. |
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The materials made in this tutorial can
be downloaded here
>
Smoke 01a
Smoke 01b (Scale/Rotate)
Smoke 01c (Scale/Rotate/colour) |
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